Scorched Earth Mercenaries

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The following are the rules and regulations for any event being held by SEM.

If you have any questions, ask us and we will be happy to clarify.

***Breaking of the rules can result in a ban from both the site and any future SEM events!*** 


 

1.       Players must be 18+ years old. Exceptions made on a case-by-case basis.

2.       All players must read the rules below, and sign a waiver. If a player is under 18, a parent or guardian must also sign the waiver.

Click to: Print the SEM Field Waiver HERE

Velocity Limits (measured with 0.20g BB’s)

·         400 fps for Full Auto (10 ft MED)

·         500 fps for Semi-Only Rifles (100 ft MED)

·         550 fps for Bolt-Action Rifles (100 ft MED)

General Safety:

·         Eye Protection rated at ANSI 87.1 or above is required for all players and must be WORN AT ALL TIMES on the field and at the Test Range.

·         A Red KILL-RAG is mandatory for all players.

·         Minimum Engagement Distance (MED) is 10 feet for all weapons under 400 fps (100 feet for sniper rifles).

·         Weapons are to be kept on safe with magazines out while in the staging area. NO SHOOTING in the Staging Area except at a designated CHRONO area and Test Range.

·         Blind firing (sticking your gun out of an area and firing without knowing/seeing where you are aiming) around corners is not allowed. You must have EYES on target before firing.

Hits/Eliminations:

·        If a BB hits anywhere on your body or gear, you are DEAD. The player must shout “HIT!” and display their Red Kill-Rag. Dead players cannot fire their weapon, communicate with live players, or otherwise participate in the game.

·         Friendly fire counts (hits from teammates).

·         Grenade hits count. If you are hit by BB’s from a grenade or if you are within the 10 foot kill-radius of the place of detonation, you are DEAD.

·         Rubber training knives are allowed, but must be approved by admin- kills are performed with the FLAT part of the blade, no jabbing or slashing allowed.

·         Gun hits and ricochets do not count.

·         Dead men tell no tales.” Dead players cannot give information to live players.

·         Be honorable in your hit-calling, and give the other player the benefit of the doubt if you think that you may have been hit. “When in doubt, call it out!

Bang Rules:

·         You may call “Bang” to eliminate a player within the 10 foot MED. Your weapon must be at the ready and pointed at the opponent when you call “Bang”. The player that has been ‘banged out’ must comply and call themselves out.

o   NOTE: A player is only required to accept a “Bang” kill at a range of 10 feet or less. If you call “Bang” at more than 10 feet, they may choose to return fire.

·         Players using Semi-Only and Bolt-Action rifles may not bang out with their rifle within 100 feet, and are required to carry a secondary weapon.

Grenades/Claymores:

·         Any hit by a BB from a grenade or claymore counts. Any players within the 10 foot Kill-Radius are also eliminated.

o   NOTE: When a grenade or claymore blows up next to a player, it is their responsibility to point and call out the other players within the 10 foot kill-zone.

Administrators:

·         An ADMIN is the sole authority on the field. They announce the Start and Stop of a game, and can call out and reinstate players.

·         If any person is spotted on the field without Eye Protection, a “BLIND MAN!” call is shouted. Any player can make this call, and relays the message to other players.

o   During a Bind Man call, all players must IMMEDIATELY STOP FIRING, put guns on ‘safety’ and remain where they are until “Game On” is announced by the ADMIN.

Medic Rules (optional scenario):

·         When Medic Rules are being used, the first time a player is hit, they are considered "Wounded", and after being healed, if they are shot again, they are "DEAD".

·         When hit the first time, instead of exiting the playing field, the 'Wounded' player lies down, stays where he/she is, and calls "MEDIC!" The team's designated medic must get to the player to reactivate the player.

·         The wounded player cannot fire, but can move if escorted by live players (live player must "pull" wounded player to cover).

·         The wounded player may NOT talk, except to call "MEDIC". Once they are “dead” (see "Hits/Eliminations"), they cannot say anything anymore.

·        If an enemy player reaches a wounded player, they may "kill" them by touching them with a hand or a rubber training knife. 

Sportsmanship:

·         Keep foul language to a minimum.

·         Do not yell out for other players to “Call their Hit!” Just keep shooting and bring the issue to the Admin AFTER the game.

·         If a player gets hit with a BB in the forest, and no one is around to see it, are they out?” -“YES” (someone had to have shot the BB).

·         Respect all players and set an example with your own behavior.

·         Admin decisions are final.

Airsoft is a game that requires all players act with full integrity. Most of the time, you cannot physically see that you hit the other player. For this reason, players must trust the integrity of each other, which can only happen if all players are at the same level in regards to the rules. Success is achieved through the use of teamwork and tactics; never cheating. Play honestly. Call your hits in every situation. If you see other players get hit and maybe not notice it, let them know. Without honesty, the game of Airsoft would be pointless.