Scorched Earth Mercenaries- [SEM]

Airsoft Team

Latest News · About SEM  · Field Rules · Barracks · Gallery · Forums · Links · Contact SEM

 

Click to: Open the SEM Field Waiver

 

The following are the current rules and regulations for any event being held by SEM. The rules are not final and are subject to change (depending on the game). If you do not feel the rules are fair or reasonable, just speak up and we will be happy to clarify.

**Although rules are not final, they are enforced and breaking of rules can result in banning from both the site and any future SEM matches!**

***The owner of the land being used requires that each player pay $5 a day, if you do not pay, then you will not play***

 


FPS LIMITS (measured with 0.2g bb's):

350 fps for Full Auto Rifles

500 fps for Semi-Auto only Rifles (100ft Minimum Engagement)

550 fps for Bolt Action Rifles (100ft Minimum Engagement regardless of fps)

      1. Only players 18+ will be allowed to play on our field due to Florida Statutes. All participants must fill out liability waivers.
      2. Eye Protection is mandatory, NO EXCEPTIONS! It must be worn at all times on the field, even if you are "dead" or aren't participating in the match.
        ***Eyewear needs to be at least ANSI Z87.1 certified, or it will not be allowed.*** 
      3. Excessive foul language will result in removal from the game. It is understandable to occasionally slip and we won't hold that against you, but if it starts to irritate other players, you will be asked to leave.
      4. Once the game is finished, and "game over" is declared there, players need to put their guns on safety. There is to be no shooting. I think the reasoning is pretty self explanatory. Even though the game may be over, goggles are to remain on at all times while on the playing field. 
      5. Unless otherwise told you must contribute $5.00 everytime you attend a skirmish. This covers field cleanup, refreshments, and food afterwards. 
      6. Please treat this like a Mil-Sim game; it is not Paintball. Please refrain from yelling across the field or other things that make the game less of a tactical game.
      7. Once you are dead, you cannot interfere with the gameplay whatsoever. This means no handing off ammunitions, nor pretending as if you are still in the game (dry firing at players). Dead men tell no tales. This especially goes for speaking of enemy positions. If you are "killed" you can not speak except to announce that you are "dead." You may resume contact with teammates after you respawn.  Nobody likes a cheater, not even your teammates. 
      8. Unless otherwise stated, a hit to any part of you counts as a hit (gun hits do not count). If a bb hits any part of your gear that is attached to you (ie. holster, tac-vest, hat), you are out. There may be instances in which this rule may be adjusted to accomidate the particular game. Ricochet shots do not count. If you think that you may have been hit, but not 100% certain that it was a ricochet then just declare yourself out.
        ***When in doubt, call it out!*** This helps eliminates any arguments.
        ***Teamkills (being shot by a teammate) count.***
      9. If you are hit you must yell "HIT" and raise your gun in the air. If at any time you are caught cheating, even by a teammate, you are automatically removed from the game. If this continues to happen, you will be asked not to return. Airsoft is an honor game, that is what sets it apart from other hobbies. If you do not act honorably, you have no place in airsoft.
      10. When you are dead, YOU ARE DEAD, you can not decide that it was not fair and put yourself back into the game. You are also not allowed to pass ammuntion, weapons, or information to a teammate. Doing this is considered cheating, and is not acceptable. 
      11. Minimum Engagement distance is 10 feet for any weapon under 350 fps. Any weapons above 350 fps are subject to further rules (see FPS rules at top of page). 
      12. If you are within 10 feet of someone, have a clear shot on them, and they do not see you, you can call "Bang" on them. They are then considered killed. No Bangs at extreme distances or when they see you first. You must have a clear shot on them. If you have a dispute, please settle it after the game.
      13. No blindfiring (shooting your gun without seeing where it is shooting). There have been many injuries due to inexperienced players blindfiring. To keep the injuries to a low, this is not allowed in any case. You need to view direcly where your barrel is pointed.